Why Many Players Shy Away from Headers
Before we talk about drills, it's worth taking an honest look at the problem: fear.
Not all players fear heading the ball — but many do. And this fear almost always stems from the same source: a bad first experience. A ball that hits the top of the head instead of the forehead. A ball that's too hard. No approach, no timing, no understanding of one's own movement.
The result: The player flinches. Turns away. Avoids the aerial challenge. And the more often this happens, the deeper the inhibition becomes.
The good news: Heading anxiety can be overcome. But not through pressure — rather through gradual successes.
Two main causes dominate:
1. Technical Uncertainty — The player doesn't know how to use their head. No approach, no jump, no body tension. The ball hits randomly somewhere.
2. Anticipation of Pain — Anyone who has once taken a ball to the top of the head or nose remembers it. The brain registers danger.
Both problems are not solved by saying "Now you guys do some headers," but by a structured introduction to technique — and the clear signal: It's safe here.
The Role of the Approach: Where the Header Truly Originates
A common mistake in training: The focus is on the moment of impact. Yet, the approach decides almost everything.
A good approach for a header means:
- Player approaches the ball diagonally from behind — not standing passively
- The last step is slightly longer than the previous ones (braking step)
- Jump off the plant foot, which is placed just before the ball
- Body is tense, eyes focused on the ball
The approach generates momentum. It allows the player to actively meet the ball — instead of passively letting it hit them. This is the difference between a header that truly flies and one that nods weakly forward.
Drill for the Approach (without ball):
Players run towards a marker, jump without a ball, land controllably. Repeat several times. Only when the movement sequence is solid, introduce the ball.
Angled vs. Extended Neck: A Technical Detail with Impact
The neck position during a header might sound like a minor detail. But it's not.
| Neck Position | Effect | Typical Use |
|---|---|---|
| Extended Neck (Chin to chest) | Controlled header forward-down, more precision | Shot on goal, short lay-off |
| Angled Neck (Head slightly back) | More power, ball travels further | Clearing header, header out of danger zone |
The basic rule remains: Forehead hits the ball. Always. Not the crown, not the temple. The forehead is the hardest and broadest part — it provides control and prevents pain.
When heading towards goal, the player leans the upper body slightly back, tenses the abdominal muscles — and then snaps forward. This whipping motion generates power. Those who understand and practice this will discover that heading can actually be fun.
Stage 1: Basic Technique Without Jumping
The best introduction to heading training is the standing header from a short distance.
Why without jumping? Because this allows the player to focus all their capacity on the pure heading technique. The approach, jump, and timing come afterwards.
Drill Setup:
- Players stand facing each other 2–3 meters apart
- One throws the ball gently with both hands, the other heads it back
- Focus: Forehead contact, eyes open, chin slightly towards chest at the moment of impact
- 5–8 repetitions, then switch roles
Coaching Points:
- „Watch the ball until contact"
- „Meet the ball — don't wait"
- „Engage your core, then push"
Players who work cleanly here build confidence. Only when players have mastered the standing header safely should they move to the next stage.
Stage 2: Variation Behind Cones
In the second stage, movement is introduced. Approach, timing, and jumping are now integrated.
Drill Setup:
- A line of cones marks the approach path (approx. 5–6 meters)
- At the end, there's a server or a ball held at shoulder height
- Player approaches, jumps off behind the last row of cones, heads the ball
- Goal: a marker, a cone goal, or simply straight ahead
Variations:
- Serve from the side (forces upper body rotation)
- Serve from behind (player must call and come forward)
- With two approach paths (player must decide which side)
These variations introduce timing into the game — the crucial element that distinguishes beginners from experienced headers. Players who always get to approach the same position won't learn true heading.
Stage 3: 4v4 Game Form with Crosses
Heading training without a game form is incomplete. In Stage 3, situations that truly occur in a match are created.
Game Form:
- Field: approx. 30 x 20 meters with two small goals
- 1–2 servers (crossers) are positioned on each sideline
- Teams: 3v3 or 4v4 in the inner field
- Rule: The attacking team may play the ball to a crosser — who then crosses, and an attacker attempts to finish with a header
- Scoring: Header goals count double
What this form offers:
- Crosses emerge from game situations — not on command
- Players must run into gaps, time their runs, offer themselves
- Defenders learn to anticipate and disrupt headers
- Both sides of heading — offensive and defensive — are trained simultaneously
Offensive Header: What Strikers Truly Need
A good offensive header is more than timing. It's a system of approach, body position, target control — and the awareness of where teammates are positioned.
Finish at the Near Post
- Approach diagonally from outside to inside
- Short, explosive approach movement
- Goal: Ball low towards the far or near corner — depending on goalkeeper position
- Tip: The earlier the player reaches the ball, the less time the goalkeeper has to react
Finish at the Far Post
- Approach from deeper, player arrives from behind into the penalty area
- Ball passes the goalkeeper, player strikes from momentum
- Often underestimated: Many goals are scored at the far post because the goalkeeper and defenders are focused on the near post.
Train Two Receivers Simultaneously
One of the most effective drill forms: Always two players run into the penalty area simultaneously. The near and far posts are occupied. The crosser decides spontaneously — both players must adjust their runs independently.
This trains spatial awareness in the penalty area and prevents players from being reduced to always making the same run.
Defensive Header: Clear, Don't Give Away
Defensive heading is often neglected. Yet, it's at least as demanding as offensive heading.
The most important principles:
| Situation | Goal | Technique |
|---|---|---|
| Set piece (Corner, Free-kick) | Ball far out of the danger zone | Power, Distance, No risk |
| Aerial Challenge | Win the ball or disrupt | Timing, body in front of opponent |
| Clearance to teammate | Initiate attack | Precision, look for the open player |
Distance and Power when Clearing:
Defensively, it's better to head too far than too short. A ball that flies 25 meters out of the danger zone is ten times better than one that lands three meters away and becomes dangerous again. This sounds simple — but must be explicitly trained, as many players' impulse is caution instead of decisiveness.
Aerial Duel:
The most important drill: Two players jump simultaneously for the same ball. Whoever calls for it early — i.e., moves towards the ball early — has the advantage. Whoever waits, loses.
Coaching Point: „Go early. Whoever jumps first dictates the duel."
Heading Precisely to Teammates:
The underestimated defensive header. Instead of clearing randomly, the defender looks for the open player — and thus directly initiates the counter-attack. This requires practice and game awareness. Easily trainable through a simple game form rule: „Clearing header to a teammate who retains possession = bonus point."
Integrating Headers into Crossing Drills
Heading training works best when combined with crossing drills. Both elements belong together — and reinforce each other.
Combination Drill:
- 1. Winger receives the ball on the flank
- 2. Runs towards the byline, crosses at the height of the penalty area
- 3. In the center: two receivers (near + far post)
- 4. Goalkeeper is in goal
The crosser learns: timing, precision, low vs. high. The receivers learn: running into space, timing, goal instinct.
When is crossing training with headers beneficial?
This depends less on age and more on the technical foundation. Players who have mastered the standing header safely and are not afraid of the ball can be integrated into crossing situations. Age-appropriate balls — softer, lighter — significantly facilitate the introduction.
Foster Courage — Don't Force It
The most important principle in heading training: No player is forced.
Fear is not a character flaw. It's a protective reaction — and it dissipates most quickly through positive experiences, not through social pressure.
What helps:
- Softer balls in the introductory phase
- Short distances (1–2 meters) where pain is virtually impossible
- Early success experiences — players who make their first good header beam, and that spreads to the group
- No comments like „That doesn't hurt"
What harms:
- Public pressure in front of the group
- Laughing or mocking during evasive movements
- Premature progression to hard balls or long distances
A player who is no longer afraid will naturally develop a desire to head the ball. That is the goal.
Four Takeaways
| # | Key Point |
|---|---|
| 1 | Technique without jumping first — Build a foundation before introducing approach and jump |
| 2 | Foster courage, don't force it — Positive experiences reduce fear, pressure increases it |
| 3 | Train offensive and defensive differently — different goals, different technique, different decisions |
| 4 | Observe association guidelines — Age-appropriate introduction, soft balls, no over-exertion in childhood |
FAQ: Heading Training
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